The gang recovers from the storm and are attacked by a legendary beast.
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The gang recovers from the storm and are attacked by a legendary beast.
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An unexpected tsunami sends our gang flying from their mounts and separates the party.
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The gang struggles to win over their new animal friends while a terrible storm closes in.
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The gang is immediately beset upon by followers of the dragon wizard. A prehistoric chase ensues.
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Almalexia reevaluates her split with the group and the gang is visited by otherworldly serpentine creatures.
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The gang deals with the fallout of the ship skirmish and things get tense while they discuss their next move.
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The gang deals with the fallout of their battle.
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The gang continues their battle against the dragon wizards forces on their ship in attempts to save it. Chaos ensues, and not everyone makes it out alive!
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The gang rushes back to the ship to see it under attack, it’s a shipside scuffle y’all.
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Better late than never? The gang deals with the fact that their princess is in another castle and prepare for battle.
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Almalexia recovers her magical capabilities and the group explores the ruins and finds mysterious orbs.
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The group searches for a place to recover from their platform peril but come face to face with the most swol Tabaxi any of them have encountered.
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With blood on its hands, the gang works to move further into this evil lair.
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Kicking the Door Down on Our 6 Month Hiatus! Wii’re sorry.
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The gang (and its voice actors) deliriously concludes the battle with Ixtzul’s defenses.
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The gang throws themselves into combat with the outer defenses of Ixtzul.
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The gang makes it to the lost city of Ixtzul and receives a warm welcome.
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Before the gang can pursue the dragonwizardman, they must find Hoyt.
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The gang, fresh off a successful rescue, must escape the Underdark.
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A battle of epic proportions continues in the Underdark. Droop smash!
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The gang sees the green wizard for what he truly is.
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The gang begins their assault on Elula’s captors.
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The gang makes their way through the underdark city ruins.
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The gang discusses with a new ally(?) how to proceed against their common enemy in the underdark.
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The gang recovers from one fight, only to find another lurking in the shadows.
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By land and sea, the gang continues making their way through the Underdark.
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The group returns to the surface to regain their strength and gain audience with the King.
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Almalexia, Droop, and Shadow do battle with the mushroom menace of the underdark.
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Now separated, the gang plots their next moves in the sewers.
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The gang presses on in their search of the sewers.
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The gang travels deeper into the tunnels beneath the city and find something unexpected.
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The two groups begin their search of the Tulom-Itzi sewer system.
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The game is afoot as the gang investigates a disappearance.
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Investigations into the rash of missing persons begin in Tulom-Itzi.
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The gang hits the town for merriment and alcohol. What could possibly go wrong?
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The gang enters the Observatory, seeking to prove their claims of impending devilish conquest.
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The gang seeks and audience with the King of Tulom-Itzi.
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The Gang learns about architecture and economics as they begin to explore Tulom-Itzi.
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The Gang asks for directions and finds a new place to explore.
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The Gang moves deeper into the jungle in search of civilization.
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The Gang begins its perilous journey through the jungles of Maztica.
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Almalexia and Shadow learn about a new magic item. Meanwhile, Hoyt walks the path of the Tacostrider.
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The gang reaches their destination. Humidity on the rise!
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The Season Three Premiere! The gang begins their trip to Maztica.
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Hoyt learns his fate from the Graycloaks and Almalexia spends some more time with her favorite bartender.
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Shadow, Almalexia, Droop, and the Graycloaks all converge on The Moist Muffin.
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Almalexia leads the charge in the search for Hoyt.
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Almalexia, Shadow, and Droop make their way to Neverwinter and begin their search on the morning of his heist.
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Shadow and Almalexia pick their magic items and try to figure out where Hoyt went.
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Almalexia lets loose in the club, and Hoyt sets his plan in motion.
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Shadow and Almalexia spend some time in the city.
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Almalexia and Droop enjoy some drinks while Hoyt collects more information on his target.
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Hoyt continues his Neverwinter exploration while the rest of the gang reaps the rewards of a mission accomplished.
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The gang returns to New Phandalin to brief King Gundren on their mission and get a well-deserved rest.
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The gang recovers from their battle and reconnects with Kieran.
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The gang finishes their fight with the robots and deals with the wreckage.
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With most of the gang down or charmed, the pressure is on Almalexia to come through in the clutch.
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The gang takes on the charming cambion and his goons.
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Our heroes travel deeper into the mountain facility with G’l’e’nn”. They learn about the dark deeds the devils perform, but they do not learn how to read the room.
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The gang deals with the new abomination summoned by Shadow, continues their fight with the mountain security, and tries hard to make a new friend.
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The gang intends to start its interrogation. However, tripping alarms tends to have consequences. Metal consequences.
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The gang draws two devils into their elaborate trap, and Hoyt learns how to make alarms sound.
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The gang, determined to get through the door and into the mountain, continues their fight with the destructive drones.
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The gang reunites at the foot of the mountain but can’t evade the shocking grasp of the bionic bouncers.
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Almalexia and Droop fight their way through the jungle and continue their pursuit of Hoyt and Shadow.
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The gang is whole once more…for about five minutes. What else can be uncovered in this charming jungle?
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The gang get pulled into a nightmarish battle and catch their friends when they fall.
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The gang gets the news and prepares for planar travel!
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The gang runs errands, does some shopping, and feels the consequences of too much fun.
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The gang dabbles in science, food service, and interrogation. It’s a slice of life in New Phandalin.
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The gang faces off against a monster that doesn’t give a hoot.
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The gang moves to catch up with the survivors of the attack. Hoyt has an idea that takes them back off the beaten path.
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Almalexia, Shadow, and Hoyt continue their fight with the beautiful man, an uncomfortable stirring in their loins.
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The gang examines the portal and encounters a new enemy who is strangely…attractive?
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Can Almalexia save Shadow from an infernal death? Can Hoyt lead the townsfolk to safety?
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As Hoyt helps survivors escape, Almalexia and Shadow enter into battle with the devils and hounds.
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Hoyt, Shadow, and Almalexia regroup and set out to discover why the devilish creatures have taken an interest in a certain temple.
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Hoyt and Shadow continue combating the Hell Hounds, while Almalexia investigates a temple that’s drawn devilish interest.
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The gang enters Triboar to find it burnt out and deserted. A stealthy search reveals a hellish surprise.
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The gang leaves New Phandalin after being tasked with a mission by King Gundren. Danger awaits on the road to Triboar.
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As Shadow and Hoyt watch helplessly, Almalexia challenges a Killer Whale. Will she reap the rewards or pay with her life?
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Shadow…arrested? The young tiefling learns about the law in Phandalin. Meanhile, Hoyt visits the Arena for the first time, and Almalexia takes a killer challenge.
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